11 min read
Common LED Wall Content Mistakes (And How to Fix Them)
Where LED wall content projects actually go wrong, and how to catch it before launch day.
Most signage problems are not hardware problems. A wall goes up, the panels are fine, the network is fine — and the content still looks wrong, because it was designed at the wrong aspect ratio, authored at the wrong resolution for the panel's real pixel count, or written at a size nobody can read from where people actually stand.
These guides cover the decisions made before anything is installed: matching pixel pitch to viewing distance, designing to the wall's true canvas, planning fallback content for the day a player crashes, and the launch checks worth running while there is still time to fix what they find.
11 min read
Where LED wall content projects actually go wrong, and how to catch it before launch day.